約 1,945,556 件
https://w.atwiki.jp/ssr3/pages/34.html
※ページの翻訳作業中です。日本語での内容が不完全な場合があります。 Table of Contents +... Table of Contents Introduction Changing your online name AbilitiesAbility List Rock Buster Noise Kaizou GearNoise CardsNoise Card Breakdown Noise Card Rules Noise Card Combos Noise Card Bug List Noise Card List Rezon CardsRezon Card List Team Rezon Bonus Secret Satellite Server / Meteor Server Cards Introduction This page will go over all the available customization options you have as Rockman, as well as cover NKG. Changing your online name You can change your online name which others players will see when searching for matches like this I) Click the Menu button. II) Click the Brother tab. III) Click your profile picture. IV) Click on the top-left box which shows your current name. V) Skip some of the dialogue which comes up by pressing A and then choose the left option to enter your new name. Abilities One of the first and most important customization options we ll cover are Abilities. You can access abilities by going to Menu Rockman Then click the Abilities button highlighted in the picture This will bring you to the ability menu 1) Name of the ability and the ability list. 2) How much LP the ability costs. 3) Your current maximum LP. 4) Your remaining LP which changes after you equip certain abilities. 5) Your ability list. Here, you can equip Rockman with various types of abilities. You use what is known as Link Power to equip these abilities. By yourself, you have1020 LP but with Brothers who are on your team, you can get a maximum of 1900 LP! To equip Rockman with an ability, click one of the abilities from the ability on the left or press A to equip it. To remove an ability, go to your ability on the right and click it or press A to un-equip it. Ability List Before you start equipping abilities, make sure to first check that the abilities you have the correct quantity of abilities equipped by checking this list here Ability Name Link Power Description Quantity HP+50 120 Increases Rockman s HP by 50 x1 110 Increases Rockman s HP by 50 x1 100 Increases Rockman s HP by 50 x1 90 Increases Rockman s HP by 50 x1 HP+100 220 Increases Rockman s HP by 100 x1 205 Increases Rockman s HP by 100 x1 190 Increases Rockman s HP by 100 x1 170 Increases Rockman s HP by 100 x1 HP+200 310 Increases Rockman s HP by 200 x1 290 Increases Rockman s HP by 200 x1 270 Increases Rockman s HP by 200 x1 250 Increases Rockman s HP by 200 x1 HP+300 420 Increases Rockman s HP by 300 x1 390 Increases Rockman s HP by 300 x1 370 Increases Rockman s HP by 300 x1 340 Increases Rockman s HP by 300 x1 HP+400 490 Increases Rockman s HP by 400 x1 470 Increases Rockman s HP by 400 x1 450 Increases Rockman s HP by 400 x1 430 Increases Rockman s HP by 400 x1 HP+500 610 Increases Rockman s HP by 500 x1 570 Increases Rockman s HP by 500 x1 540 Increases Rockman s HP by 500 x1 450 Increases Rockman s HP by 500 x1 350 Increases Rockman s HP by 500 x1 UnderShrt 60 1 HP left after a fatal hit x1 50 1 HP left after a fatal hit x1 30 1 HP left after a fatal hit x1 5 1 HP left after a fatal hit x1 AirShoes 450 Allows you to move over holes x1 400 Allows you to move over holes x1 350 Allows you to move over holes x1 260 Allows you to move over holes x1 200 Allows you to move over holes x1 FltShoe 300 Allows you to ignore certain panel effects x1 270 Allows you to ignore certain panel effects x1 240 Allows you to ignore certain panel effects x1 210 Allows you to ignore certain panel effects x1 150 Allows you to ignore certain panel effects x1 Rflct 260 Reflects damage from shielding non-dimming, non-break attacks back to the opponent x1 230 Reflects damage from shielding non-dimming, non-break attacks back to the opponent x1 200 Reflects damage from shielding non-dimming, non-break attacks back to the opponent x1 150 Reflects damage from shielding non-dimming, non-break attacks back to the opponent x1 50 Reflects damage from shielding non-dimming, non-break attacks back to the opponent x1 SprArmr 900 Prevents Rockman from flinching x1 700 Prevents Rockman from flinching x1 FlshBody 300 Makes Rockman immune to blind confuse effects x1 200 Makes Rockman immune to blind confuse effects x1 GravBody 500 Makes Rockman immune to gravity effects and push & pull effects x1 300 Makes Rockman immune to gravity effects and push & pull effects x1 ParaBody 800 Makes Rockman immune to paralysis effects x1 600 Makes Rockman immune to paralysis effects x1 FrzBody 800 Makes Rockman immune to freeze effects x1 600 Makes Rockman immune to freeze effects x1 BblBody 800 Makes Rockman immune to bubble effects x1 600 Makes Rockman immune to bubble effects x1 FstBarr 60 Begin the battle with a 1 HP Barrier x1 50 Begin the battle with a 1 HP Barrier x1 40 Begin the battle with a 1 HP Barrier x1 30 Begin the battle with a 1 HP Barrier x1 FstAura 600 Being the battle with Aura x1 400 Being the battle with Aura x1 Mega+1 440 Increase your folder s Mega card capacity by one x1 400 Increase your folder s Mega card capacity by one x1 360 Increase your folder s Mega card capacity by one x1 270 Increase your folder s Mega card capacity by one x1 200 Increase your folder s Mega card capacity by one x1 Giga+1 750 Increase your folder s Giga card capacity by one x1 700 Increase your folder s Giga card capacity by one x1 650 Increase your folder s Giga card capacity by one x1 400 Increase your folder s Giga card capacity by one x1 +V 90 Changes Rockman s charge shot pattern to a V shape x1 80 Changes Rockman s charge shot pattern to a V shape x1 70 Changes Rockman s charge shot pattern to a V shape x1 50 Changes Rockman s charge shot pattern to a V shape x1 +X 150 Changes Rockman s charge shot pattern to an X shape x1 130 Changes Rockman s charge shot pattern to an X shape x1 110 Changes Rockman s charge shot pattern to an X shape x1 90 Changes Rockman s charge shot pattern to an X shape x1 45 Changes Rockman s charge shot pattern to an X shape x1 SpreadShot 200 Changes Rockman s charge shot to a spread which hits adjacent panels x1 180 Changes Rockman s charge shot to a spread which hits adjacent panels x1 160 Changes Rockman s charge shot to a spread which hits adjacent panels x1 140 Changes Rockman s charge shot to a spread which hits adjacent panels x1 100 Changes Rockman s charge shot to a spread which hits adjacent panels x1 +WoodPnl 220 Rockman s charge shot will create grass panels upon hit x1 200 Rockman s charge shot will create grass panels upon hit x1 170 Rockman s charge shot will create grass panels upon hit x1 150 Rockman s charge shot will create grass panels upon hit x1 50 Rockman s charge shot will create grass panels upon hit x1 +IcePnl 220 Rockman s charge shot will create ice panels upon hit x1 210 Rockman s charge shot will create ice panels upon hit x1 180 Rockman s charge shot will create ice panels upon hit x1 160 Rockman s charge shot will create ice panels upon hit x1 50 Rockman s charge shot will create ice panels upon hit x1 +ParaPnl 250 Rockman s charge shot will create para panels upon hit x1 230 Rockman s charge shot will create para panels upon hit x1 210 Rockman s charge shot will create para panels upon hit x1 180 Rockman s charge shot will create para panels upon hit x1 70 Rockman s charge shot will create para panels upon hit x1 +GnulPnl200 Rockman s charge shot will create Gnull Panels on hit x1 190 Rockman s charge shot will create Gnull Panels on hit x1 170 Rockman s charge shot will create Gnull Panels on hit x1 140 Rockman s charge shot will create Gnull Panels on hit x1 50 Rockman s charge shot will create Gnull Panels on hit x1 +PsnPnl 270 Rockman s charge shot will create poison panels on hit x1 250 Rockman s charge shot will create poison panels on hit x1 230 Rockman s charge shot will create poison panels on hit x1 120 Rockman s charge shot will create poison panels on hit x1 AutoLkOn 950 Changes Rockman s lock-on type to Auto Lock-On x1 QkGauge 500 Speeds up the Custom Gauge to MAX speed x1 300 Speeds up the Custom Gauge to MAX speed x1 AntiDmg/Kawarimi 370 Press Up + Y just as an attack hits Rockman. Read more about it here x1 350 Press Up + Y just as an attack hits Rockman. Read more about it here x1 330 Press Up + Y just as an attack hits Rockman. Read more about it here x1 250 Press Up + Y just as an attack hits Rockman. Read more about it here x1 DiagLk 5 Changes Rockman s lock-on type to Diagonal Lock-On x1 SideLk 5 Changes Rockman s lock-on type to Side Lock-On x1 AcePGM 0 Allows Rockman to harness the power of Noise x1 JokerPGM 0 Allows Rockman to harness the power of Noise x1 SArEater 5 Changes support cards into Area Eater x1 SDbStone 5 Changes support cards into Double Stone x1 SPfmt 5 Changes support cards into Panel Format x1 HumrWrd 1 Changes the conversations you have with War-Rock x1 HumrB1 1 Makes the Rock Buster sound like a dog x1 HumrB2 1 Makes the Rock Buster sound like a cat x1 Rock Buster You can change the way the Rock buster works by I) Click on the Menu button. II) Click the Rockman tab. III) Click the War-Rock button. This will bring you to the Rock Buster menu Initially, you will see the name of the weapon Rockman has currently equipped as well as its stats ATK Determines how much damage the Rock Buster will inflict. RPD Determines the rate of fire of the Rock Buster. CHRG Determines how long it takes to charge the Rock Buster for a charge shot. Usually, the maximum value of these stats ends up being 5, but certain cards and noises can bypass these stats. For example, the amount of damage Rockman s charge shot inflicts in his base form is 50. Whereas Wolf noise s charge shot deals 100 damage (this is all assuming the ATK stat is at 5). You can change the current weapon equipped to Rockman by pressing A on the top option you see in the Rock Buster menu and then press left/right to cycle through each weapon whilst also seeing their description. Press A again to change your current weapon or press B to exit the menu. Noise Kaizou Gear Also known as Noise Modification Gear. This is an additional series of power-ups and customization options available to Rockman in the Japanese version of the game, with it being cut out from the North American version of the game. The customization options from NKG are extremely vital and greatly change the way the game is played, especially for PvP. With NKG, you ll have a LOT of variety when it comes to creating a build with every Noise. These next sections will break down each part of NKG. Noise Cards If you have ever played Rockman EXE before, Noise Cards are essentially similar to NaviCust but uses poker cards and combos as well as other rules to determine what kind of power-ups or bugs Rockman gets from them. This is how you can access Noise Cards I) Click the Menu button. II) Go to the Rockman tab. III) Click on the parameter box. IV) You will get a dialogue box asking you to input a Noise Card, choose the left option to input a Noise Card. After doing so, you will get a screen which will ask you to input a code for a Noise Card. Use the image on the right as a reference when inputting codes Down below will be a list of codes for the Noise Cards you can input. You can also simply use thistle s save editor to quickly create a Noise Card setup for your Noise. However, before you start inputting Noise cards manually or through thistle s save editor, it s best to first explain the basics of how Noise Cards work, as well as their rules. Noise Card Breakdown 1) Suit of the Noise Card. The suits are ♠, ♥, ♦, ♣, J. 2) Noise Card name. 3) Noise Card ability name. 4) Noise Card number. 5) Noise Card combo. Noise Card Rules There can only be five Noise Cards. There cannot be duplicate Noise Cards. You cannot have Noise Cards which have the same name, suit, number and ability. For example, you cannot have two Jack Corvus Noise Cards, which are 11♥ and Fire+20. There cannot be Noise cards which have the same suit and number. Cards which are the same suit and are next to each other won t cause any bugs. Cards which are of a different suit and are next to each other will cause bugs to happen. However, if you go for a Noise Card combo then you will have no bugs and will gain a bonus depending on the combo you go for. You can see all the Noise Card combos you can get below this section and what combinations are needed to get them. The bugs you get will also be determined by the suit of a card and how much of that card you have. For example, if you have three ♥ Noise Cards and two ♣ Noise Cards, then you will get a Lv3 HP Bug from the ♥ Noise Cards and Lv2 Buster Bug from the ♣ Noise Cards. Down below will be a list of bugs you get from each suit. You can only have ONE Noise Card which is of the J suit. Noise Cards from this suit are a wild card which you can use for ANY Noise Card combo. Noise Card Combos Combo Name Combo Requirements Combo Bonus 2 Pairs Two pairs of Noise Cards with the same number (2+2 and +3+3) No bugs 3 of a kind Three Noise Cards with the same number No bugs 4 of a kind Four Noise Cards with the same number Mega+2 5 of a kind Five Noise Cards with the same number Status guard Straight Noise Cards in a sequential order of numbers (1+2+3+4+5 or 6+7+8+9+10 and etc.) HP+300 Flush of Diamonds All Noise Cards must be of the ♦ suit Air Shoes Flush of Hearts All Noise cards must be of the ♥ suit Super Armor Flush of Clubs All Noise Cards must be of the ♣ suit Anti-Damage/Kawarimi and HP+200 Flush of Spades All Noise Cards must be of the ♠ suit Float Shoes Full House Requires a 3-of-a-kind and a 2-of-a-kind (e.g. 1+1+1 and 2+2) HP+500 Straight Flush A straight with all Noise Cards being from one suit Giga+1, Mega+1 Royal Straight Flush Ace+King+Queen+Jack+10 of the same suit Auto Lock-On Noise Card Bug List Suit Bug ♠ Panel Crack bug. Causes Rockman to create cracks/holes whenever he steps on panels/cracked panels. ♥ HP bug ♣ Buster bug, can prevent Rockman from firing his buster. ♦ Status bug. Will have Rockman start with a status at the start of a battle. Noise Card List This is a list of Noise Cards with each input code if you wish to input them manually instead of using thistle s save editor. Suit Number Ability Code ♦ Ace (1) +Ice Panel SHCIMG ♦ Ace (1) Aqua+10 BCNTMP ♦ 2 Support Ice Stage EKNCHO ♦ 2 Bubble Body IQMDLA ♦ 3 Ice Spin Charge Shot QGCPMD ♦ 4 Support Whistle KEFPAR ♦ 4 Break+10 DRLKGI ♦ 5 Shuriken Charge Shot EITGOA ♦ 5 HP+250 KTACNL ♦ 6 First Barrier HELARO ♦ 6 Freeze Body LSOGQM ♦ 7 Aqua+20 MPIBQT ♦ 7 +Gravity ICEPRD ♦ 8 +Paralyze Panel RCQFDL ♦ 9 Support Black Ink QBARPC ♦ 10 HP+250 NPIMRT ♦ 10 HP+150 SCFTGM ♦ Jack (11) Gravity Body QCRGBN ♦ Jack (11) HP+150 CNQRMB ♦ Queen (12) +Confuse FACEIB ♦ Queen (12) Mega +1 RPABDH ♦ King (13) HP+250 KGCOM ♦ King (13) Aqua GA+ SPIRBL Suit Number Ability Code ♥ Ace (1) Fire GA+ ESCTPD ♥ Ace (1) HP+200 HNQCRB ♥ 2 Break+10 DETSLA ♥ 2 Machine Flame Charge Shot KPQCMJ ♥ 3 Support Attack+10 BRPSQI ♥ 3 Super Armor STACPM ♥ 4 HP+250 FGCEMA ♥ 5 Break+20 CDMQHP ♥ 5 Fire+10 NGRTEM ♥ 6 Support Attack Panel SRBTMI ♥ 7 Flash Body EQPGOC ♥ 7 Fire+10 QFIEBP ♥ 8 HP+400 NRKGHB ♥ 8 Heavy Drop Charge Shot QDAGSK ♥ 9 Reflect CIARMB ♥ 9 Sword+10 DPKGIL ♥ 10 Support Double Eater NDMCSK ♥ 10 Support Bombalizer KQHALE ♥ Jack (11) Fire+20 ARCNOT ♥ Jack (11) +Cross Spread DARKHQ ♥ Queen (12) Normal G.A+ RAIPHD ♥ Queen (12) HP+150 RSTMLC ♥ King (13) +Poison Panel HRISTG ♥ King (13) First Aura ITEMSQ Suit Number Ability Code ♠ Ace (1) HP+200 ISHPLM ♠ Ace (1) Elec G.A+ LCQHEK ♠ 2 HP+150 KDCRQB ♠ 2 Elec+10 CKBRHA ♠ 3 HP+300 RTLQOD ♠ 3 HP+150 CLEDQH ♠ 4 Flash Strike Charge Shot KLHQAI ♠ 4 Support Panic Cloud KBSLAM ♠ 5 +Invis FADHQT ♠ 6 HP+200 BSCLTD ♠ 6 Support Paralyze Stage PGMRHB ♠ 7 Elec+10 MSPGBH ♠ 7 UnderShirt DNQIHA ♠ 8 HP+150 QPOSHA ♠ 8 +Paralyze MAEQTL ♠ 9 Paralyze Body HQILRS ♠ 9 +GnullPanel GKLROA ♠ 10 Mad Vulcan Charge Shot DIQSOA ♠ Jack (11) HP+150 DLIQCB ♠ Jack (11) HP+250 FTKPHS ♠ Queen (12) +Blind TBMGPQ ♠ King (13) Card Heal CLQTSF ♠ King (13) Sword+10 IBDPEL Suit Number Ability Code ♣ Ace(1) Mu Technology Charge Shot SBCRKP ♣ Ace(1) HP+250 PABDQS ♣ 2 Air Shoes SCIPHL ♣ 2 Wood+10 FISBDJ ♣ 3 HP+250 SGHATB ♣ 4 HP+400 PAQCTO ♣ 4 Wood+10 CRISTB ♣ 5 Sword+10 PMGKSH ♣ 5 Wood G.A+ QTORMI ♣ 6 +Wind HITBCR ♣ 7 Spreader Charge Shot TLQEDB ♣ 7 +Grass Panel ESRDPF ♣ 8 Quick Gauge INQAEL ♣ 8 HP+250 BTFCSD ♣ 9 Wood+20 EQDSMC ♣ 9 Anti-Damage/Kawarimi DSPLHB ♣ 10 Support Divide Line SQPDAF ♣ Jack (11) Support Grass Stage DBOLCE ♣ Queen (12) Support Recovery 30 MDICLN ♣ Queen (12) HP+400 RSAKTN ♣ King (13) Shuriken Charge Shot RCFMBA ♣ King (13) HP+250 ILEBHR Suit Ability Code J Buster MAX OLSQAD J Body Pack (Super Armor, Float Shoes, Air Shoes, Under Shirt) SEHDQB J HP+500 RQISND J Auto Lock-On QFLPSB J Support Invisible SIHRAF Rezon Cards Rezon cards allow you to customize and buff your Finalize form. You can input Rezon cards by I) Click on the menu button. II) Click on the brother tab. III) Click and choose your own profile picture. IV) Click on the box at the bottom. V) Choose and click the third option. You ll be met with exactly the same input screen you saw when you were inputting Noise Cards. Use the image on the right as a reference for inputting the codes in Rezon Card List Rezon Card Name Rezon Card Abilities Code Ultimate Battle Master Normal Cards 3+ Attack Stars, Charge Shot Finalize Mad Vulcan BTRLPD Ultimate Fire Master Fire Cards +3 Attack Stars, Charge Shot Finalize Machine Flame DOFMAP Ultimate Aqua Master Aqua Cards +3 Attack Stars, Finalize Ice Panel KOEAIQ Ultimate Thunder Master Thunder Cards +3 Attack Stars, Finalize Gnull Panel GDHQPM Ultimate Wood Master Wood Cards +3 Attack Stars, Finalize Grass Panel GDIEHP Ultimate Sword Master Sword Cards +3 Attack Stars, Finalize Super Barrier GPELAI Ultimate Break Master Break Cards +3 Attack Stars, Charge Shot Finalize Drill Arm PADMLS Ultimate Guard Master Finalize Turn+1, Finalize Holy Field, Finalize Aura CMDGPL Ultimate Paralyze Master Charge Shot Finalize Plasma Spread, Paralyze Panel SGALMK Ultimate Finalize Form Finalize Turn+2, Access Lv+1, Charge Shot Finalize Cannon KLADJE Team Rezon Bonus If your brothers are on your team, then you can also gain some of their Rezon buffs. Most notably, you can stack Attack Stars Finalize Turns Access Lv buffs from your brothers Other things such as different charge shots and stage modifiers are given to you based on brother priority, with your own Rezon and your first brother (top-left) being the lowest priority, whereas your sixth brother (top-right) has higher priority. So say you yourself have equipped the Ultimate Guard Master Rezon Card, but you wish to also have a Plasma Spread charge shot, if your sixth brother has the Ultimate Paralyze Master Rezon Card equipped, then you will now have a Plasma Spread charge shot when you Finalize into Red Joker along with an Aura and an extra Finalize turn. However, you will lose your Holy field since it ll be replaced by the Paralyze field from the Ultimate Paralyze Master Rezon card because the sixth brother is equipped with that card and the sixth brother has higher priority than your own Rezon card. You can view what Rezon buffs you and your bros currently have I) Click on the menu button. II) Click on the brother tab. III) Click and choose your own profile picture. IV) Click on the box at the bottom. V Click on the the last option. Here you will see the name of each brother/your own name and what buffs you currently have for your Finalize Form. Secret Satellite Server / Meteor Server Cards Before explaining how SSS/MS cards, it s best to use Thistle s save editor when it comes to setting up SSS/MS cards because the actual process to get SSS/MS is extremely long and it can be very confusing to explain. The save editor also has an image of every SSS/MS folder available inside the program. Before discussing SSS/MS cards further, it s best to first learn the rules of SSS/MS cards You can have a max of three SSS/MS cards. They cannot be duplicates. You can have up to three SSS/MS cards, but you ll have to sacrifice bros for it. SSS/MS cards essentially allow you to get a hand from a different set of pre-made folders outside of yours. There is a way to also determine what hand you get from one of the SSS/MS folders. To better explain this, we ll use an example. First we ll have to choose an SSS/MS card as well as see its folder using Thistle s save editor. Lv28 Blues seems to be a good SSS card with a good folder So we ll sacrifice one brother and assign it to the 4th slot Then, let s equip our SSS/MS card by going to our folder I) Click on the Menu button. II) Click on the Battle Card section. III) Go to your currently equipped folder. IV) Equip the SSS/MS card by scrolling down to the bottom and pressing A on it or clicking it. Now that we have it equipped, it s time to wait for it to appear in battle. Make sure to note down its custom screen position When you click on the SSS/MS card, you will have three addresses listed as A, B and C The card s custom screen position and the address determine what cards you get. Each position on the custom screen is a number When you combine the custom screen position number (1 from 6) with a folder address (A, B or C), you ll determine what hand you get from the SSS/MS folder. Our SSS card s position is 4 so we ll go ahead and pick the C address. This will give us the hand shown on the graph above in the 4C section Another thing to mention would be the SSS/MS hand layouts. These are all the possible hand layouts for all the SSS/MS cards They can give you a good guess as to what the hand layout might be for a certain SSS/MS hand. One thing that s for sure is that you will have a perfectly clean and aligned hand without any sort of overlap if your SSS/MS hand has no Mega or Giga cards in it. Which can be good or bad depending on the type of build you re making. That covers SSS/MS. Whilst it may be painful sacrificing a brother or two for these cards (unless you play Burai), they do provide a lot of answers to certain situations and also prevent you from running out of cards since you gain an additional 6 cards from an SSS/MS card. Most Noises will tend to use 1 SSS/MS card since it s sufficient enough. However, Burai can take advantage of 3 SSS/MS cards. Another bonus of SSS/MS cards, is the fact that you can get access to the Satellite Admin Giga cards from SSR1, since you can t access them in any other way (legitimately of course).
https://w.atwiki.jp/2ch_cyclingj/pages/97.html
カスタムオーダーのご案内 チームに都合の良いカスタムをしませんか? 共通版から作成するカスタムオーダーの作成もお受け致します。 必ず5着以上の注文を賜ります様に配慮をお願いします。 特徴 配置可能な位置に名前入れ 無償 サイドパネルに文字入れ 無償 オプションの全部入りまで細かく追加できます。(オプションは定価にて注文頂けます。) コバトンの利用許諾に基づく制約により、 サイドパネルに入れられない文字列が在り得る場合がございます。予めご容赦ください。 細部についてはTwitterの@sskobeまでお気軽にお問い合せください。 メンション返信にてお返事を差し上げます。
https://w.atwiki.jp/mariohacklove/pages/24.html
カスタムパレットについて ゲーム中に使用されるパレットは、ステージ共通になっていて 一つのステージのパレットを弄ると、他のステージまで変わってしまいます。 しかし、Lunar Magicで↓の操作をすると、カスタムパレットを使用することができ ステージごとにパレットを変更することが出来ます。 マップ→カスタムパレットを使用するにチェック(日本語の場合) これを使えば、このステージだけ敵の色を変えたりとか、背景や足場の色を変更するということもできるのです。 さらに、ExGFXで追加したグラフィックもパレットを弄れば ちゃんとした色で表示することが出来ます。
https://w.atwiki.jp/guts/pages/20.html
マック~自分のパラ旧Snowカスタムみたい - ぴゃ 2012-09-29 10 44 41 tyobitto - mac666 2012-08-27 15 13 11 ミス 更新しましたー^^ - mac666 2012-08-27 15 13 49 Vereskのカスタム:ドット・バースト・弾装・シリコン - 突 2012-08-12 10 26 22 パラはまだ自分に合うカスタムがみつからず・・・試行錯誤してます - 突 2012-08-12 10 29 49 もちろん仕事中に・・・w - mac666 2012-08-07 16 07 31 いつの間に・・・・・ - 突 2012-08-07 15 56 00 再テスト - 名無しさん 2012-08-07 15 27 48 テスト - mac666 2012-08-07 14 52 36 テスト返し - mac666 2012-08-07 15 27 29
https://w.atwiki.jp/prrtpepenguin/pages/22.html
カスタムペペアセン倉庫 機体リスト カスタムペペアセン倉庫 ここは皆さんが考えたクリスマスペペンを使用したアセンブルを公開することが出来ます 機体につき専用のページを作ることが出来 それに対して評価、コメントをすることが可能です ページ作り方 ↓のテンプレートページを開き上の編集から(このページをコピーして新規ページを作成)をクリック→機体名をページ名にし作成 ステータス、構成パーツ、利点欠点を書き込んだらページを保存し リストの1番下にあるロボの右側にある編集をクリック 各種要素を書き込み(新しい行として作成)にチェックを入れてから保存します テンプレート 機体リスト 名前 地域 サイズ 総合評価 ひとこと 編集 レーザードペペジェット ゲルニア~ベネブ M ★★★★ 移動 戦闘どちらの場面でも使える万能機体 編集 ペペジェット ゲルニア~ベネブ XS ★★★ 高い飛行速度を持つ 逃走用 編集 コメントテスト -- (管理人) 2009-03-14 00 48 25 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/cwcnextplus/pages/51.html
正式名称:ユニオンフラッグカスタム 通称:フラッグカスタム カスタムフラッグ パイロット:グラハム・エーカー コスト:500 耐久力:100 盾:× 変形:× 換装:× 射撃 名称 弾数 威力 備考 射撃 試作リニアライフル 1 格闘 名称 入力 威力 備考 通常格闘 斬り→回転斬り NN 横格闘 突き 横 BD格闘 突き BD中前 横格闘と同じ性能? モビルアシスト グラハム・スペシャル(グラハム・マニューバ)不可 武器威力調整 リニアガン _C0 Rifle _L 0x20AE4950 0x006400XX N格1段目 _C0 ichidan _L 0x20AE4980 0x00C800XX N格2段目 _C0 nidan _L 0x20AE49B0 0x00C800XX 横格 _C0 yokokaku _L 0x20AE49E0 0x00C800XX リニア弾数 _C0 bullet _L 0x213D80F0 0x010100XX それぞれ末尾に威力をぶち込んでください。
https://w.atwiki.jp/begone_fps/pages/41.html
ここにはカスタムパーツの一覧と名称、装備するとどうなるかをまとめます。 Optics Tactical Mods Ammo Optics Iron Sight 最初から M4AI、M110用。ズームの精度が上がる。 ACOG Scope $1100 中心に合わせる。zoom power+8.0で、長距離にいい。 Holographic Sight $1000 これもスコープ。点で狙えるのでいい感じ。 Reflex Sight $800 点で捉えるタイプ。ズームが小さいので頭を狙おう。 Zoom X4 Scope $600 M9AI用。意外とズームが大きい。 Zoom X6 Scope $1200 M110用。ズームの最大限。しかしでかすぎて逆に…? Tactical Ammo Counter $200 残り弾数が視点上で分かる。安い。 Flash Light $600 相手に銃を向けると光が出て相手からこっちが見辛くなる。 Laser Sight $800 レーザーが出る。攻撃力はなく、照準を合わせる用。 Suppressor $1100 音が小さくなる。スナイパーにおすすめ。 Mods Extended Clip $900 弾の全容量が増える。 Recoil Clip $1200 リコイルが小さくなる。 Ammo Explosive Ammo $1600 弾のダメージが上がるがリコイルが大きく、容量が少なくなる。 Incendiary $1400 胴のダメージが上がる。他は上と同じ。
https://w.atwiki.jp/goemon/pages/31.html
arma3のオプション→操作設定→カスタムコントロール→1番が簡易ロック(Lキーに割り当てるといいかもしれない)→2番がスポット(F1キーに割り当てるといいかもしれない) option→config→control→custom control→custom1(L key)→custom2(F1 key) キー割り当てはお好きなようにしてください 他は標準のarma3と同じです。
https://w.atwiki.jp/mangaroyale/pages/515.html
454カスール カスタムオート 綾崎ハヤテに支給された。 アーカードが愛用する二丁拳銃の内のひとつ。 もう一丁はジャッカル。 全長 335mm 重量 4kg 口径・使用弾丸 13mm爆裂鉄鋼弾 装弾数 7+1 原作では弾頭にランチェスター大聖堂の銀の十字架を溶かしたものを使用している。
https://w.atwiki.jp/senkizup/pages/145.html
グフ・カスタム MS-07B-3 グフの固定武装をオプション化し、汎用性を上げた機体。 グフより近接格闘での応用性に優れている。 支給条件は格×80 基本データ 兵種 近接格闘型 HP 270 コスト 210・230 被撃墜時のpt 00pt 耐ダウン値 中 ダッシュ硬直 中 着地硬直 小 オーバーヒート時の回復速度 約4.5カウント グフよりもHPと機動性、格闘の威力等、基本性能が向上している。 射程と連射性に優れるガトリングシールドを装備できるのが大きな特徴。 ■メイン 武器名 弾数 ダメージ ダウン補正値 リロード速度 備考 3連装ガトリング砲A 24/3連射 28(3HIT)密着12/1発最長3/1発 よろけ4発ダウン低9発中12発?高15発? 0カウント 赤ロック?m最長射程163m117m以遠で威力減 3連装ガトリング砲B 18/3連射 18/1発 よろけ1発ダウン低3発中4発高5発 約7カウント 赤ロック123m最長射程0m ガトリング・シールド 36/3連射フルオート可能 24(3HIT)密着10/1発最長2/1発 よろけ0発ダウン低0発中0発高0発 0カウント コスト+20赤ロック133m最長射程199m124m以遠で威力減 ウェポン1の共通点 本機体のウェポン1は全て固定武装のため、 抜刀状態を維持しながらウェポン1の射撃ができる。 そのため、射撃から格闘、格闘から射撃への移行を素早く行うことができる。 ちなみに抜刀状態を解除するには、 ウェポン1→ウェポン2の順番でボタンを押すと抜刀状態が解除される。 3連装ガトリング砲A 低バランサー相手には、1セット後2連撃までで止まってしまうため、 クイック・ストライクはやや不向き。 3連装ガトリング砲B ダウン値と威力が高い。 出が遅いため、カス当たりなしでQD外しが可能。 ガトリング・シールド 集弾率があまりよくなく、威力も低めなので ばら撒いて相手を牽制するのに適している。タイマンよりは乱戦向き。 ダウン値が低いので連続してあたった場合の威力はなかなかのもの ■サブ 武器名 弾数 ダメージ ダウン補正値 リロード速度 備考 ヒート・ロッドA 3/単発 30 1発ダウン 約8.5カウント 最長射程125m ヒート・ロッドB 1/単発 12 1発よろけ 0カウント メインカメラ損傷最長射程125m ヒート・ロッドA グフのものと名称は同じだが、まったくの別物と考えてよい。 誘導性は高く、歩きでの回避は困難。 地形次第ではQD外しが可能だが、実用性はない。 AC版よりも出がかなり速いため、QD外しには向かないものの、 とっさに素早く当てることができる。 逃げる相手などにはとても相性がいい ヒート・ロッドB メインカメラを損傷させることが出来るが、効果は短く、 QDに使用するとダウンしてしまうためにQDには不向き ミノフスキー粒子下ではQDに使うことで離脱or位置取りに使える ■格闘 武器名 ダメージ ロック距離(追尾距離) 備考 ヒート剣 30→35→35(理論値30→44→55) 64m(追尾?m) 合計威力100 タックル 50 64m 1発ダウン ■セッティング 名称 装甲 耐久力 旋回速度 ダッシュ 速度 ダッシュ 距離 ジャンプ 速度 耐久値 機動重視3 -3 +2 +3 0m +2 HP 245 機動重視2 -2 +2 +2 0m +3 HP 255 機動重視1 -1 +1 +1 0m +1 HP 265 ノーマル 0 0 0 0m 0 HP 270 装甲重視1 +1 -1 -1 0m -1 HP 275 装甲重視2 +2 -1 -2 0m -2 HP 0 装甲重視3 +3 -1 -3 0m -3 HP 0 装甲重視4 +0 -0 -0 0m -0 HP 0 装甲重視5 +0 -0 -0 0m -0 HP 0 水中では機動力低下 ■機動重視 元々高い機動性を更に高める。 相応に耐久値も下がるので、QDCなどを利用した一撃離脱戦法が有効だろう。 ■装甲重視 ■まとめ 高弾速、高誘導でとっさにすぐ当てれるヒートロッド、 滞空も速度も優秀なブースト、 高い威力の格闘と全てにおいて優秀な格闘機。 タイマンでも乱戦でも戦いやすく、安定した性能を持つ。 QD外しがやや不得意か。 使いこなせばノリスのように複数の敵を翻弄することも可能。 ■支給 (コンプリートまで13100) 支給順 武装名称 必要ポイント 初期 3連装ガトリング砲Aヒート・ロッドAヒート剣 - 1 セッティング1 1000 2 3連装ガトリング砲B 1000 3 セッティング2 1000 4 EXセッティングA 1000 5 セッティング3 1000 6 ヒート・ロッドB 1000 7 セッティング4 1000 8 ガトリング・シールド 1200 9 EXセッティングB 1200 10 セッティング5 1200 11 セッティング6 1200 12 EXセッティングC 1500 13 セッティング7 1500 14 セッティング8 1500 ■その他 【更新情報】 あけましておめでとうございます。上4と同じ現象がジャブロー地上でも起こりました。ついでに敵は事務改でした。 -- (グフ飛行試作型) 2011-01-01 11 33 42 何かいきなり2連撃が出て来たたけど... 1度押しただけなのに驚いたわ-- -- (ザク寒冷地仕様) 2013-01-02 16 54 19 上に書いてある事は、バグなのでしょうか。一度も無いので見てみたいです。MS-07 B-3は、いい機体ですよね。ガトリングシールは、「ヒヤッホォォォウ!最高だぜぇぇぇぇ!!」 -- (IDATEN) 2013-04-04 21 05 01 発射遅延の無さとアホみたいな連射速度のおかげで、ガトリングシールド使った外し出来ないんよ。どうしてあれが最高なんだい? -- (EMA) 2013-04-06 08 02 56 爽快感は素晴らしいと思うけれど。 蛇足かな? -- (EMA) 2013-04-06 08 04 36 ↑2 青2セッティングなら外せなくもない…が大抵一発はカス当りする -- (名無しさん) 2013-04-06 11 03 37 EMAさんに回答ですが外しはしません。近感覚で乗っているので弾が切れたら斬る事しかしていません。 -- (IDATEN) 2013-04-06 14 15 30 青ロックで左にゆとり外しでならガトシーはずせるぞ ただし基本的にカス当てする -- (名無しさん) 2013-04-06 15 14 42 うおおおお質問禁止とか書かれてた気もするけど皆ありがとう! で、ゆとり外しとは何ぞや?…いやQDCくらい私だってラグが無ければ完璧に出来る自身はありますが。相手の頭飛び越えるのが普通の外しだよね?何が変わるとゆとりになるの? バルカンBならカス宛外し出来るd( ̄ω ̄) -- (EMA) 2013-04-07 00 22 59 ↑今作でできるほとんどの外しがゆとり外しだからとくに気にしなくていい あなたの外しているやりかたもたぶんゆとり外し -- (名無しさん) 2013-04-07 00 51 53 ↑どもっす。 ちょっとやってみますね。 -- (EMA) 2013-04-07 09 17 01 左旋回しながらやったら青1でも出来ました。 どうもです。 -- (EMA) 2013-05-05 22 58 43 グフカスよりグフのほうが使いやすいかんじ? -- (名無しさん) 2013-05-18 21 09 38 メインに手バルカン持っていくならグフかなぁ。コスト安いし。 -- (EMA) 2013-05-19 12 12 10 アケとちがいギャンのメイン癖強いからやっぱりグフが無難かなぁ -- (名無しさん) 2013-05-19 16 33 11 ↑今も八連使ってる人多いけど、なにか変わっているの? -- (EMA) 2013-05-19 18 23 20 またやっちまった… 荒らしになるので、出来ればギャンのところへ回答して頂きたくm(_ _)m -- (EMA) 2013-05-19 19 28 28 威力が2倍になったよ 要するに格闘はしなくても300ちょいとれる -- (名無しさん) 2013-05-19 21 50 10 成る程。 ダウン値高いし、今は敵対するとウザいことこの上ないんよね。 -- (EMA) 2013-05-19 23 30 59 こいつの機動3が本当に使いやすい 速くて移動距離もあって多段ブーストもしやすいと最高だぜ -- (名無しさん) 2013-08-05 22 35 38 名前 コメント すべてのコメントを見る